Swish's Digital Dilemma

Swish the Shark

Playing on a tablet can be fun, but it can also distract us from other activities that keep our bodies and minds happy and healthy. Swish the Shark helps his friends learn this, as he discovers they're too occupied with their digital devices to play with him. After taking matters into his own fins and inspiring them to play with him, his friends realize it can feel good to take a break from the digital world. Colorful illustrations guide readers through this story, which teaches an important lesson for kids growing up in an increasingly digital age. 

RL
Grades
2
IL
Grades
K-3
GRL
K
Details:
Product type:
ISBN: 978-1-5383-9353-6
Author: Matthias Krug
Copyright: 2024
Reading Level: Grade 2
Interest Level: Grades K-3
GRL: K
Dimensions: 8" x 8"