VR on the Job: Understanding Virtual and Augmented Reality

This career-oriented series explores the emerging roles of virtual and
augmented reality in the workplace. Examining how these technologies are used in
specific fields—engineering, gaming, medicine, and the military—these books
offer brief overviews of existing jobs as well as what's expected for the
future. Students will learn about programming and resources that can help them
further cultivate skills necessary for jobs in the field, including hobbies and
educational opportunities that will strengthen their knowledge. Additionally,
this set presents readers with the chance to weigh the cultural, social, and
economic implications of these technologies and the ever-evolving influence of
virtual and augmented reality in different fields.
Each Book Contains:

Sidebars that further explore the impact of virtual and augmented reality and
suggest ways of further involvement and engagement for students

• Color
photographs that engage readers and further explain the accompanying text

• A
glossary, further information section, and index to provide readers with
easy-to-reference material
Curriculum Connections:

• Students will
understand the positive and negative social, cultural, and economic impacts of
virtual and enhanced reality, in alignment with CSTA Computer Science

• Through looking at jobs in the field, students will understand
how virtual reality and augmented reality foster innovation and push certain
career fields in new directions

Product type: Single Copy Set
ISBN: 978-1-5026-4794-8
Copyright: 2020
Reading Level: Grade 8
Interest Level: Grades 7-12+
Dimensions: 6" x 9"