Teaching Programming Concepts Through Play

Teaching Through Games

Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab. Games: RoboRally. Richard Garfield. Avalon Hill, 2010. Old Town. Stephan Riedel. Clicker Spiele, 2012. Ricochet Robots. Alex Randolph. Z-Man Games, 2013. Parsley Game System. Memento Mori Theatricks.

RL
Grades
10-12+
IL
Grades
10-12+
Details:
Product type:
ISBN: 978-1-4994-9012-1
Author: Christopher Harris
Copyright: 2015
Reading Level: Grades 10-12+
Interest Level: Grades 10-12+
Lexile: 1210L
Dimensions: 6" x 9"