Online Gaming

Looking Forward

In the mid 2000s, online gaming was a robust and thriving culture, with dedicated participants around the world. A decade later, mobile games had spawned billion-dollar franchises, and e-sports had earned a viewership rivaling the audiences of blockbuster films. As online gaming grew into a pop culture industry, new questions were raised about the role of video games in business, politics, education, and culture. The articles in this collection showcase the development of this multi-faceted industry, and features such as media literacy terms and questions will engage readers beyond the text.

RL
Grades
9
IL
Grades
7-12+
GRL
Z
Details:
Product type:
ISBN: 978-1-6428-2133-8
Author: The New York Times Editorial Staff
Copyright: 2019
Reading Level: Grade 9
Interest Level: Grades 7-12+
GRL: Z
Dimensions: 6" x 9"